Tag: Solaan

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  • Solaan

    Information on the continent of Solaan is currently being reworked. For more information on the features of Solaan and its people, see [[Solaan Thy Mysticlands]]

  • Truce Ground

    The Truce Ground is place of harmony and power. It is located in tranquil grove within the [[Wild Wood]]. There are 27 residents of the Truce Ground, all overseen by [[:imerus | Imerus]]. The Truce Ground itself doubles a a shrine to Imerus, and holds …

  • Kannle

    Kannle, often called Kan is a plant that, when burned, creates a thin white smoke. This smoke reveals the spirit world where it is present, and it very commonly used by the people of [[Solaan]] to speak with their deity's spirits. It grows in all …

  • Sague

    *Deity:* [[:kime | Kime]] Sague is a village on the edge of Solaan's main plains land, and is not far from [[Truce Ground]]. Though the village has occasional problems with animals from the nearby woods, peace and calm are prevalent. The village shaman …

  • Gyet

    *Deity:* [[:eirba | Eirba]] Gyet is a small village built on edge of [[Wild Wood]], and against [[Brightmist Lake]]. Its associated shrine, [[Ten-Eirba]], is located in the lake shallows. Due to its close proximity to Brightmist the town is …

  • Heme

    *Deity:* [[:lein | Lein]] Heme is a small and well kept town. Straddling the [[Gell River]], the town is perfectly symmetrical in design. Heme is a popular place to tour and acts as the trading hub for the villages of [[Sague]], [[Gyet]], [[Nelk]], [[ …

  • Nelk

    *Deity:* [[:ly | Ly]] Nelk is a small village built on a hill in the central plains. It is near [[Heme]] and is very reliant on trade. The wind in the village is excessive and the windswept hill is topped with the windmill shrine [[Ten-Ly]]. The …

  • Ten-Kime

    [[File:352027 | class=media-item-align-left | angelsey-hollow-hill2in72dpi.jpg]] The shrine to [[:kime | Kime]], Ten-Kime, is located within a hollowed hill near [[Sague]]. There is a stone frame leading to the inside of the hill, which has had it's …

  • Ten-Ly

    Ten-Ly is a shrine to the [[Minor Gods | Minor God]] [[:ly | Ly ]]. The shrine is a wooden circular hut with intricate quilts lining the interior walls, and strong tanned hides coating the outside walls. At the top of the hut there is a horizontal …

  • Ten-Lein

    Ten-Lein, shrine of the [[Major Gods | major water goddess]] [[:lein | Lein]], is the most extravagant shrine in [[Solaan]] and crown jewel of [[Heme]]. The shrine is located within a tower built in the middle of a river. The tower reaches five stories up …

  • Arn

    *Deity:* [[:paln | Paln]] Bulkhead to the [[Mirea Plains]], Arn is a large village with a great love for travelers. It is said that anyone can find one person in Arn that will become their lifelong friend. Arn pays great respect to its deity, Paln. …

  • Ten-Eirba

    Ten-Eirba is a modest shrine in the shallows of [[Brightmist Lake]] that is dedicated to [[:eirba | Eirba]]. It consists of a large stone slab that is polished, but not engraved. There is a recognizable path outlined in small stones. Almost the entire …

  • Minor Gods

    The minor gods of [[Solaan]] can generally be distinguished from [[Major Gods]] by how much land they have jurisdiction over. To a common worshiper, there is little difference between major gods and minor gods, and for most purposes, there is only a …

  • Ten-Paln

    Ten-Paln is the largest farm in [[Arn]] and is cared for primarily by the people of the village. On the farmland are facilities for living and the farmhouse has a few semi-permanent residents. People give their thanks to [[:paln | Paln]] by working on …

  • Wild Wood

    Wild wood is a large forest north of the [[Mirea Plains | great plains land]] of [[Mirea]]. While the surrounding villages of [[Sague]] and [[Truce Ground]] are relatively safe, within the bounds of the woods there are dangerous creatures. Though animals …

  • Mirea Plains

    The Mirea Plains cover most of the [[Mirea]] region of [[Solaan]]. Hilly in its northern stretches near [[Brightmist Lake]] and barren in its southern reaches of mountainous coast and taiga lands, the Mirea Plains has a diverse ecology. Many villages are …

  • Brightmist Lake

    Central in the [[Mirea]] region of [[Solaan]], Brightmist Lake is a famous landmark. The [[Gell River]] runs through Brightmist and exits to the sea in the north. The water of Brightmist Lake are governed by the [[Minor Gods | Minor God]] [[:goane | Goane …

  • Gell River

    The Gell River is presided over by the [[Major Gods | Major Goddess]] [[:lein | Lein]] and stretches from the [[Dode Mountains]] to [[Brightmist Lake]] and into the sea. Gell is the northern bound of the [[Mirea Plains]] as well. Due to its extraordinary …

  • Ten-Goane

    Shrine to the [[Minor Gods | Minor God]] [[:goane | Goane]], Ten-Goane is located deep within [[Brightmist Lake]]. It is tended by mermen and the shrine building is a structure of stone. Offerings consist of things which have floated down the [[Gell River …

  • Mirea

    Near the northern coast of [[Solaan]], Mirea is a peaceful region known for its plains land. It has several [[Major Gods]] and has the famous wonder [[Ten-Lein]]. [[Truce Ground]] is another important shrine in Mirea and [[:goane | Goane]], the dormant …

  • Dode Mountains

    The Dode Mountains are rocky and warm. Many helpful caves weave through the dangerous cliffs creating a variety of natural paths over, through, and across the range. The mountains are also the origin of the [[Gell River]] and hold the official thrones of …

  • Ten-Harn

    Throne of one of the [[Major Gods]], [[:harn | Harn]], Ten-Harn is hidden away in the [[Dode Mountains]]. The shrine is elusive, often changing its location as Harn shifts the mountains as he pleases. Finding the shrine is considered near impossible as …

  • Hof

    *Deity:* [[:harn | Harn]] Hof is a village with a strong population and acts as a resort for those who seek to climb the [[Dode Mountains]] in search of [[Ten-Harn]]. The stony beasts of Dode occasionally give Hof a big problem, however the village …

  • Offering

    Offerings are accepted at nearly any shrine and each god has a particular preference. The shrine is usually built around what type of offering is made and the way in which it is presented. Offerings are said to minutely increase the power of a god and …

  • Mirea Nomads

    The Hukan Tribe, or as the people of the land often call them, The Mirea Nomads, travel across the [[Mirea Plains | great plains]] of central [[Mirea]]. They are led by a shaman, [[:takan | Takan]], who acts as chief among them. The nomads follow a …

  • Snatchlight Grove

    Snatchlight grove is a small forest grove on the edge of [[Brightmist Lake]]. The forestation is thick and the grove was known to be very dark both in night and day. Since [[:eirba | Eirba]] gave the gift of light to Brightmist's nighttime fog, …

  • Ten-Jin

    Shrine to [[:jin | Jin]], Ten-Jin is a large fire pit, constantly burning, in a clearing of [[Snatchlight Grove]]. There is a stage, and a bust of Jin on the right of the pit, as well as a horde of random items on the left. Each of these items is …

  • Great Tree of Mirea

    The Great Tree of Mirea, located on [[Truce Ground]], has a spirit near the same power of some minor gods. It is often used to spread messages to locations across [[Solaan]] as it has connections to most plant life in the region, as well as other such …

  • Gods

    From a technical standpoint, gods are spirits with an intensity of 10 or greater that also possess the trait of Divinity, or the ability to own a territory. In simple terms, they are spirits of immense power that have total control over their own land …

  • Ten-Raag

    Hidden away in the eastern part of the forest, Ten-Raag stands as a conduit for shaman and druids to contact the king of beasts. A totem like tower constructed of the largest bones of the largest beasts from [[Wild Wood]], this is a shrine to the [[Minor …

  • Solaan The Mysticlands

    h2. *Travel the Mystic Frontier* [[Solaan]], the first home of mankind, a mystical land long forgotten by the kingdoms and empires of the world. All that remains in Solaan are a few loose villages, towns, and the spirits of old who long ruled the lands …

  • Imerus

    Imerus is a mediator among the [[Major Gods]], and overseer of [[Truce Ground]]. He is responsible for helping the people of each generation understand the significance of the mystic lands which gave birth to all life.

  • Kime

    Kime is responsible for the establishment of [[Truce Ground]] long ago, and sacrificed some of his land holdings to [[:imerus | Imerus]] in order to make the arrangement. In correspondence with his rune affinity, Kime works to maintain peace among the [[ …

  • Lein

    Lein is a [[Major Gods | Major Goddess]] of the region, and her land extends through the Gell and , and includes some land on either side of the river. She has [[Solaan | Solaan's]] finest shrine, [[Ten-Lein | Ten-Lein]], which gathers the envy of …

  • Ly

    Ly is viewed as a kindhearted deity among the people of [[Nelk]] however he is known to be temperamental towards outsiders, especially those from the domain of his brother Fio. His shrine, [[Ten-Ly]], is located within a windmill at the top of the tallest …

  • High Shaman Arsef

    Arsef is one of three most powerful High Shaman in the [[Mirea]] region. He is highly reclusive and spends most of year in the depths of [[Ten-Lein]]. He is supposedly the sole consort to [[:lein | Lein]] and is the only person to have spoken with the …

  • Eirba

    Kindhearted and warm, Eirba is very friendly and takes care of his people. The nighttime glow of [[Brightmist Lake]] is produced by Eirba's power, and is his gift to the people of [[Gyet]]. His shrine at [[Ten-Eirba]] is as modest as possible. Eirba …

  • Paln

    Paln is a god of fertility and is greatly relied upon by the farmers of [[Arn]]. His shrine is a massive farmstead on the edge of Arn. Offering comes in the form of work on the farm, and the people of the village dedicate one day of their week to offering …

  • Goane

    Goane is not worshiped by any humans due to his shrine, [[Ten-Gaone]], being in the depths of the lake. Mermen are the shrine's primary caretakers and offer things that drift down the [[Gell River]]. It is said that Goane has been in a dormant sleep …

  • Raag

    Raag is very secluded and only the occasional traveling shaman or druid will pay tribute at the hidden shrine of [[Ten-Raag]]. He does not oppose those who travel through his forest but those who intrude in the hidden barrows and ground caves of Wild Wood …

  • Harn

    Harn is famed for his dangerous feud with [[:lein | Lein]] that put northern [[Mirea]] in danger long ago. [[Truce Ground]] was established to prevent future conflicts such as Harn's quarrel. Those on Harn's friendly side include the two dwarf clans that …

  • Takan

    Takan acts as chief to the [[Mirea Nomads]], and, though he is not the most powerful shaman in affiliation with them, works as head of spiritual affairs of the tribe. Some contempt does exist toward Takan for his visions, though the people of his tribe …

  • Jin

    Jin is a god of the illusion rune, and his trickery has earned the scorn of god and man alike. Jin lights [[Snatchlight Grove]] by stealing the light of [[:eirba | Eirba]], which cannot normally be seen by day. Jin once attempted to steal from [[:lein | …

  • Mithe

    Mithe is a soft spoken individual most of the time, however, his manner changes entirely when he is acting as judge of Ten-Kime. He is often very busy and performs many actions related to [[Truce Ground]] such as escorting visitors.